![]() Improved TC off on gear-change functionality.Improved ABS logic, resulting in better turn-in under braking, on certain cars (most notably modern cars such as the Huracán, F488, BMW M6).Might need more rear brake bias on certain cars. Improves behavior on extreme torque vectoring, like braking and going through a water puddle with one side of the car, but can result in inner wheel locking if driver insists braking hard while turning into a turn. ABS now never let’s higher than 70% difference between left and right brake pressure. ![]() New motion ratio calculation for dampers resulting in more accurate values dedicated to each car.New inertia calculation method and new more accurate inertia value (advice for setups, use a softer fast damper to let the body move and settle, instead of having the car and wheels jumping).Car light improvements in TV camera views.New special events with online leaderboards.New laser-scanned Circuit Zolder racetrack.The big update for me is next month which brings the Acura and Monza. FPS are also up with this update, not sure if VR is better but single screen 1440p is noticeably improved. The noise that car makes is addicting, the track is a carbon copy of the screen shots very impressed. I've ran the hot lap Zolder in that Jag nonstop my god is it good. Release the clutch gradually while keeping the accelerator fully open to avoid stalling.I had planned to do a few laps really just for Zolder, that was 2 hours ago. Now with manual clutch, just engage 1st gear, put the clutch and accelerator to the floor and the engine will stabilize around 5000rpm. Please check the official forum for all the released cars’ ECU map characteristics. After the initial 3-4 values, it switches to wet ECUmaps with similar power and fuel consumption but different throttle maps. Usually the lower number is the more powerful and has the most power consumption. ![]() ECU maps now influence power, fuel consumption and throttle maps. – Corrected bumpstop position and functionality of the Ferrari 488 GT3. – More tyre wear when tyres are overheated, no free meal. – Improved tyre grip when tyres are overheated, such as after a spin. – Improved tyre thermal model, especially wet tyres. Some cars might handle a gear change better than others. Now the TC off timing is car-dedicated and optimised. TC is instantly switched off and on again when a gearchange occurs, in order to protect the engine and drivetrain from heavy vibrations, especially on situations where kerbs and the engine limiter are involved (part of real cars’ TC logic too, occasionally they will even not allow the gearchange). – Improved TC off on gear-change functionality. – Improved ABS logic, resulting in better turn-in under braking, on certain cars (most notably modern cars such as the Huracán, F488, BMW M6). Improves behaviour on extreme torque vectoring, like braking and going through a water puddle with one side of the car, but can result in inner wheel locking if driver insists braking hard while turning into a turn. ABS now never lets higher than 70% difference between left and right brake pressure. – New motion ratio calculation for dampers resulting in more accurate values dedicated for each car. ![]() – New inertia calculation method and new more accurate inertia value (advice for setups, use softer fast damper to let the body move and settle, instead of having the car and wheels jumping) – Car light improvements in TV camera views. – New special events with online leaderboards. – New laserscanned Circuit Zolder racetrack. You can view the patch notes for the 5th content release below.
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